is2-hints

The percentage match shows how many letters are in the correct positions for the secret word.

Looking at RARE and HARP together, you can determine two of the letters. 0% means no letters are in the correct positions (but 1 or more letters could be in different positions). 25% means 1 letter matches exactly. 50% means 2 letters match exactly.

HELP. Enter that into the lock on the box. Line up the letters along the edge of the lock.

For hints on any of the puzzles in this part, go to that particular puzzle. The hints and solutions below are about this part as a whole.

You can solve the four puzzles in this section in any order. They can be solved on their own, and each solve to a word or phrase.

You’ll need to solve all four puzzles in Part 2. Their solutions will work together to open the next lock.

The introduction to Part 2 gives you an order the four aliens speaks to you. This will give you an order for the four puzzles. Can you think of a way to extract meaning out of each of the four solutions?

DARJEELING is a type of tea. What would you find IN A POD? What is a TOP GRADE?

Each of the four answer phrases indicates a letter.

 

IN A POD – Peas are found in a pod.

TOP GRADE – the top grade in school is an A.

S AS IN STAR – The phrase indicates the letter S directly.

DARJEELING – This is a type of tea.

 

PAST – This should open the four-letter lock inside your box. Line up the letters along the edge of the lock.

You can put the puzzle pieces together to form one large image. The arrows should be on the left and right sides of the image, and the phone booth item should be upright and on the far right.

Naming these objects will be very helpful. For example, the hammer is Thor’s hammer MJOLNIR.

The HOVERBOARD is broken into ten rectangles.

You’ll take only one letter from each item that intersects with the arrows. But, you won’t take the first letter. Which letter would you take?

You’re looking for a three-word phrase that is six letters long:

__ __    __    __ __ __ __

Hold onto it. Once you solve all four puzzles in Part 2, the solutions will work together to open one of the locks.

IN A POD. The finished puzzle will look like this. The name of each object is equal to the number of rectangles the object is divided into. Assigning one letter to each rectangle from top to bottom spells out the solution phrase across the arrows.

The grid works like a standard word search. You can find the hidden words in a straight line going in any direction – forwards, backwards, up, down, and diagonal.

If you’re having trouble locating all 16 BLOOTs in the puzzle, find the 8 B’s located in the puzzle. Each B will start two BLOOTs.

In the introduction, you see a shrub-looking alien who is waving a flag in both hands. Does that sound like a code you can use?

You should use semaphore. Each of the 8 B’s in the puzzle is used as the center point for each semaphore letter. When translated, you should have a two-word phrase.

Hold onto it. Once you solve all four puzzles in Part 2, the solutions will work together to open one of the locks.

TOP GRADE. The finished grid is shown below. Translating each pair of words, using semaphore, gives 8 letters. The top for gives the first word; the bottom row gives the last.

Start on the square in the upper right corner labeled “Start”. You can walk freely between the three squares in that section (walking over the light gray lines) to get to a bike in that section. Once you’re on a bike, you must travel exactly 3 squares either up, down, left, or right. You cannot land on another bike – it must be either an empty square or a square containing a number.

The first two bike jumps are shown below.


Try working backwards from the Finish. You should be able to get a few jumps working backwards. Then, try to connect your path from the Start with your path from the Finish.

Remember, you must jump from where the bicycle is shown in the grid (not from a number) and you cannot land on a bicycle.

You will cross over ten numbers. What could you do with those ten numbers? Does the theme of this puzzle bring to mind any famous movie quote?

You have a telephone number – 612-567-2809. Give it a call.

What you call is just a voice mail – you won’t be able to interact with it at all. The repeated phrase is what is important. You can hear the phrase S AS IN STAR repeated in the message. Hold onto this message. Once you solve all four puzzles in Part 2, the solutions will work together to open one of the locks.

If you’re trying to use the word STAR in the lock, it won’t work – the bottom dial doesn’t have an R. Hold onto your solution for this puzzle. Once you solve all four puzzles in Part 2, the solutions will work together to open one of the locks.

S AS IN STAR. Check the hints above for a walk-through on this puzzle.

Each clue phrase is hinting at a palindrome – a phrase whose letters are the same backwards and forwards.

The last clue’s answer is MY GYM.

The words “bombard” and “Dennis and Edna” are entered exactly like that into their answers. “Han” and “Mr. Driver” are both Star Wars references.

The lab animal you’re looking for is a “RAT” (and it is the 4th word in the phrase).

Canadian birds are “GEESE”.

Cats and dogs are “PETS”.

Another word for kill is “MURDER”.

  1.       NEVER ODD OR EVEN
  2.       BOMBARD A DRAB MOB
  3.       WAS IT A RAT I SAW?
  4.       MURDER FOR A JAR OF RED RUM
  5.       DO GEESE SEE GOD?
  6.       DENNIS AND EDNA SINNED
  7.       STAB SOLO’S BATS
  8.       MADAM, I’M ADAM
  9.       STEP ON NO PETS
  10.       MY GYM

“Maybe you can find some meaning in the middle of these sayings.”

Hold onto it. Once you solve all four puzzles in Part 2, the solutions will work together to open one of the locks.

DARJEELING. If you locate the middle letter (or letters for phrases with a even number of letters), each phrase gives you one letter. Read from top to bottom, it spells the solution word.

          Make sure you read the Rules for Gadget Modification.

          Divide up the gadgets as evenly as you can among your players. Ideally, each person has only one gadget.

          All gadgets should do their steps at the same time. Everyone does step 1, then everyone moves onto step 2, etc.

Either start over, or check the solutions for each of the steps below to get back on track.

#1: O P ER W IRE

#2: QU A NT U OR E

#3: T GI F

#4: RE AC T M A X (Trade away a state that borders Washington)

#5: IT S WA G

Reserve: C L P

#1: O P ER

#2: QU A NT U C OR E

#3: GI F

#4: RE IT M A X

#5: AC T S WA G

Reserve: IRE L P T W

#1: ER O P

#2: QU A NT GI C OR E

#3: U F

#4: RE IT M IRE

#5: T AC T S WA G

Reserve: A L P W X

#1: ER O W P

#2: QU IT GI C OR E

#3: F U

#4: RE A NT M IRE

#5: S WA T AC T G

Reserve: A L P X

#1: ER O P W P

#2: QU IT AC C OR E

#3: F U L A X

#4: RE NT IRE

#5: S WA T GI T G

Reserve: A M

#1: F U L A X

#2: IT AC C OR

#3: ER O P W P

#4: RE  M NT IRE

#5: WA T GI T G A S

Reserve: E QU

#1: F U L X

#2: C AC IT OR

#3: ER O P W

#4: RE M QU E NT IRE

#5: G A WA T GI T S

Reserve: A P

#1: F L U X

#2: C A P AC IT OR

#3: P O W ER

#4: RE QU IRE M E NT

#5: GI G A WA T T S

Reserve: Empty

The words in order spell the phrase FLUX CAPACITOR POWER REQUIREMENT GIGAWATTS. This next step is a bit of sci-fi movie trivia. Feel free to use Google to help!

121. The Flux Capacitor from Back to the Future requires 1.21 Gigawatts of power to work. Enter 121 along the side of the lock.

The back of each of the alien cards has a description about them. Each description has two underlined sections. Can you identify what those underlined sections are describing?

Each picture is represented by two words (or, in the case of C-3PO and R2D2, one of the “words” is a two-word name). The numbers at the bottom of each card represent the length of each of these words. Both of these words start with the same letter.

Below is half of each of the two-word phrases:

ARISTOCRAT

BROWNCOATS

CLUMSY

DEADLY

MERCENARIES

PEACEMAKER

VEGETARIAN

You can spell out the words that describe each alien using the ship parts. Notice that the SAMPLE ANSWER given on the introduction sheet spells out SAMPLE ANSWER when read in the two directions.

Some letter pairs are found on more than one tile. You may need to swap tiles around in order to spell the words needed for all seven aliens.

  1. Each of the aliens is identified by the following words:

    ARISTOCRAT ALIENS

    BRIBED BROWNCOATS

    CLUMSY CYLONS

    DEADLY DALEKS

    MILLENNIUM FALCON MESSENGERS

    PEACEMAKER PICARD

    VEGETARIAN VULCAN

Once you have all the tiles in place, your ship should look like this: